SaveQueen
Save Queen is a top-down pixel-art puzzle game built around one brutal rule: you get ten tries, ten seconds each, to reach the captive Queen.
When the timer hits zero, you explode. But every failed run leaves the world changed—blown-open walls stay open, shoved blocks stay put, and unlocked abilities stay yours. Before each attempt, your previous run replays in reverse as a ghostly echo (with a retro VHS shimmer), then walks forward beside you as you play.
So you don't solve the dungeon in one perfect run. You chip away at it—ten seconds at a time. Shove a block to the door this loop, vault off it the next. Knock an enemy into a wall to blast a hole, then slip through.
Abilities (permanent once found): 🗡 Sword — knock enemies into walls to detonate them 💪 Push — shove blocks & foes out of the way ⚡ Sprint — hold to move faster, beat the clock
Reach the Queen before your ten chances run out
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I like the mechanics. It almost feels like a puzzle game. It might be better if you had unlimited tries to search out the level. I see a lot of potential in the idea.
thanks, I had tons of ideas while designing it, but time was tight — so I went with these lightweight mechanics for now, just to keep the game complete and playable. If I get the chance, I'll expand on it